Visualizing fighting game mechanics
This project aimed to create a visual aid that helped players learn how to think about the game, not just how to play it. By breaking down the game mechanics into smaller components, I designed cards that acted as a small multiple, allowing players to make comparisons between fighting moves to better understand them. I engaged with the Tekken subreddit community for feedback. This was the first time in my process where I designed something so openly and with the public.