
Visualizing fighting game mechanics
Engaging and co-designing with the Tekken community
Engaging and co-designing with the Tekken community
A tool that helps experienced players teach Bang! the boardgame to new players
A menu that summarizes the food items from a Korean snack spot in Toronto
A visual aid that displays all the amendments made under the US Bankruptcy Code
I design static-based visual aids to communicate insights and information through data. At the core of all my work, I focus on the end-user to alleviate their pains and create gains. One example of how I incorporate user research in my work is digging through online forums like Reddit. I read through them to understand pet peeves people talk about and synthesize general themes people identify. To some people, these are complaints. To me, they are opportunities to improve on design.
Jan 12, 2021
A project made in tribute to my mom and grandmother. I created a way for future generations in my family to access their Chinese heritage through food.
Jan 12, 2021
How could I show recipes beyond the standard cookbook? What are some ways I could visualize data that could last for generations to come?
Sep 3, 2020
Engaging the community around this fighting game challenged me to rethink my approach to creating data visualizations.
May 28, 2020
Insights and lessons on how to make a living as a dataviz designer.
I’ve had many insights about life, work, data visualization, design, and creativity ever since I became an independent designer. I have been documenting them as much as I can. I write for Medium publications, write on my blog, and discuss on various Slack channels. I decided that I wanted to put all of my thoughts into something less formal while keeping it consistent. A newsletter seemed like the ideal way to do this. It’s not a newsletter meant for clients, it’s meant for people who want to learn more about what it’s like to be an independent data visualization designer.