Archived projects

This page lists all the past projects that have shaped my current work and style. I no longer make this kind of work, but I show it here so you can see how I have evolved as a person and as a designer.

Learning design


Straight out of studying life sciences, I studied interdisciplinary design strategy at the Institute without Boundaries. This was a post-graduate program housed in George Brown College in Toronto. It was a hands-on program and I was exposed to the design of the world. It was the first time I learned photography, film, exhibition design, book design, presentation skills, storytelling, human-centred design, product design, service design, Adobe Illustrator, Adobe InDesign, typography, branding, and so much more.

Here’s a short summary of the program and what we achieved:

Throughout the year, we designed and created several public exhibitions:

Our first exhibition exploring our concept as part of the Toronto Design Offsite Festival (now known as DesignTO Festival).

A gallery of photos we took while visiting Ireland. We set the space in our classroom.

Year-end exhibition held at a local community space on our work and achievements.

There was a large emphasis at putting the user at the centre of the design process. In the project below, I made a Prompt Box that surveyed the local community.

I asked local residents from County Kerry, Ireland to write their responses on the box I made.

Responses from the residents of County Kerry, Ireland

We prototyped all of our ideas for all of our projects. Iteration and prototyping continues to be embedded in my process. It is key to testing ideas and learning if I am on the right track about solving a problem.

We designed this during a design charrette within a week. I worked with two designers to make this fold-out map.

This was a model of a walkway to test our idea.

We were heavily grilled on how to write well. We crafted reports and briefs. When I write complex articles now, I use the same process I developed when I was in design school. My writing process involves writing concepts and ideas on sticky notes. As I develop the flow, I re-arrange the sticky notes until something interesting emerges.

Exploring everything


After graduating, I had a hard time finding work. I applied to many design agencies but had no luck getting an interview. After a couple of months, I accidentally got a job at a very small start-up. It was an operations role and it didn’t have anything to do with design. I was grateful for my experience there. I learned a lot from my boss about life and work. My noss became my mentor and we continue to be in contact. As I worked at this job, I knew that it wasn’t where I expected myself to be. I spent a lot of time investing my evenings and weekends to experiment with different things to see what I was good at and what I liked.

Looking back, I was going out a couple times a month networking with people in the city. I went to meet-ups, design jams, and all sorts of events. I did everything I could to get somewhere.

I attended a short workshop on how to make documentaries. I filmed these clips when I was in China.

I attended a meet-up with emphasis on technology and civic action. I joined a group working on health care. I volunteered to make a simple graphic to describe how to calcuate an index. This graphic was the first time I learned how to design icons in Adobe Illustrator. I got better at Illustrator one project at a time.

I attended my first design hack-a-thon and met amazing people in my team. I learned a lot about UX and UI design. The event partnered with local non-profits. Our team worked with Women's Habitat, supporting women who are survivors or poverty and violence.

I experimented with illustration and poster design. These posters were leaning towards my interest in designing infographics.

Designing with numbers


I continued to work at the start-up. I kept on exploring. I had an affinity to information design and invested a lot of time exploring personal projects.

Viz for Social Good was just starting up and they had data that anyone could visualize for a good cause. I participated in their challenge and decided to infuse photography. I learned so much about Photoshop and photography through this project.

I was starting to develop an interest in visualizing personal data. It was a reflective process and I could be more creative with storytelling.

Visualizing which app had the closest people to me.

A map of how one thing leads to another in my life from 2011-2017.

I spent about 6 months learning D3. I learned a lot about javascript. I wasn’t very happy learning D3 and didn’t find it enjoyable, so I gave up on it.

I visualzied some data from a series I enjoyed watching.

Developing a personal style


I started my job at Kantar as a Data Designer in the summer of 2017. I continued to develop personal projects during my own time. Creating my own projects became a habit that was hard to shake off. I liked the creative freedom it brought me. I was hungry to create. I didn’t know it at the time, but I think I was trying to figure out who I was through my projects.

I made all sorts of things in all sorts of mediums. I kept trying to stretch my limits on what was possible.

A tribute to the Japanese voice actress of Bulma from the Dragon Ball series

Cataloguing supermodel Liu Wen's career.

I experimented heavily with physical mediums. I was interested in different ways of showing data and working with small datasets.

My work was starting to become more open as I shared about my experience dealing with anxiety.

I kept leaning towards work that captured personal data. I continue to make this type of work. I call them Data Documentaries. They are data visualizations that are similar to film documentaries, except it’s told through data. I think there’s a lot interesting things we can learn about life and people through mundane data. Through my experimentations, it helped me define a piece that helped me establish a vision for my work. A great example of this work is when I collected data on my mental and physical health.

Data I collected while at the office at my job.

I recorded the number of laughs I heard at my job in the office for several months.

Up to this point, most of the stuff I made was confined to one page. I wanted to tell longer narratives, so I started to explore print work. My projects kept getting more ambitious and I designed a booklet based on the IKEA catalogue.

Visualizing the world


I was getting frustrated with how hard it was to consume information in the world. I saw a lot of ways to improve how we can improve the user experience of communication. I tackled this idea with a project that visualized a design festival agenda.

I made this piece as a companion to the festival guide brochure. This piece can be folded to fit in the brochure.

I left my job at Kantar in the summer of 2019. I kept exploring my vision for data visualization through projects. I was interested in making things that were useful to people. The idea of injecting data visualization into mediums that don’t usually use data to communicate information was appealing to me. I pushed this idea further with a travel guide.

A mobile PDF of a travel guide in Toronto.

Solving problems


2020 was when I solidified my vision for data visualization. I had a better grasp of who I was and how I could contribute to society. I kept exploring Data Documentaries as I tried to better understand myself. In addition, I was gravitating towards work that was useful to people. Work that would help others better understand how to think about the world. Data visualization has a tendency to focus on showing the ‘what’. I wanted to push the limits on teaching people to think the ‘how’. I came up with a new term of Viz the World. This work aims to leverage data visualization in places that don’t normally see them. Food menus, product catalogues, board games, recipes, etc. I want to explore all of life through data visualization.

Data documentary on my health.

Viz the world: visualizing a food menu.

Viz the world: visualizing a product catalogue.

Viz the world: visualiziing a boardgame manual.

Viz the world: a tool to help Tekken players learn the game.